Online Skewb Puzzle Simulator, Solver, Timer and Tutorial
Free online 3D Skewb simulator, shortest-solution solver, speedcube timer and a four-step tutorial for beginners.
The Skewb is cube-shaped but corner-turning. Every move twists half the puzzle around a diagonal, and there are no edge pieces at all.
The Skewb proves that a cube does not have to turn in layers. 🎲 Its cuts run diagonally through the middle. Grab a corner, twist it, and four corners and three centres come along. That is half the puzzle in one move. In your hands it feels nothing like a Rubik's Cube, even though it is the same shape on the shelf.
Tony Durham invented it in the early 1980s. Uwe Mèffert made it and sold it under the name Pyraminx Cube. Its real name came from Douglas Hofstadter. He called it the Skewb in his Scientific American column in July 1982, after those skew cuts. Mèffert liked the name and kept it, then used it again for the Skewb Diamond and the Skewb Ultimate. He is also the maker behind the twelve-sided Megaminx.
Twist the puzzle in the simulator
The simulator at the top of the page is a real 3D Skewb. Drag any sticker and the half of the cube around that corner turns with it. All eight corners work here, even though the official notation names only four of them. Drag next to the puzzle to orbit around it and check the hidden faces. The Scramble button mixes it up, and the full screen button gives you a bigger view. Nothing you do here can break it, so twist away.
Stuck? The solver always finds the shortest way
Paint the colours of your scrambled Skewb onto the flat net in the solver and press Solve. You can use the palette, the turn buttons, or type a scramble like R U' L B. What comes back is the shortest solution that exists. While the page sits idle, the solver walks the whole puzzle from the solved state. It stores how far away every position is, so it already knows the answer when you ask. If a colour pattern is impossible, it tells you exactly what looks wrong.
Race the clock
⏱️ Hold down the space bar until the clock turns green, then let go to start. Press again to stop. On a phone, hold the clock itself. That is the same hold-to-start ritual competition timers use. Every solve gets a fresh random-state scramble. The statistics panel keeps your best, your average, and your averages of 5 and 12, the numbers used at competitions. Your times stay saved in your browser.
Learn the whole solution in four steps
🎓 The tutorial below teaches a full beginner method in four short steps. You put the four yellow corners on the bottom, then swap the last two top corners if they are exchanged. After that you twist them upright and cycle the centres into place. Four algorithms cover every case, and none of them is longer than nine moves. Most people are solving on their own within an afternoon.
What makes the Skewb such a good first puzzle?
- There are no edge pieces. The Skewb has only 8 corners and 6 single-sticker centres.
- Every position is 11 moves or fewer from solved, so solutions stay very short.
- After the first step, only two corners in the whole puzzle can still be wrong.
- One corner never moves at all, which gives you a fixed reference to build around.
- 3,149,280 positions sounds like a lot until you compare it with the 43 quintillion of a 3x3.
Here is how the Skewb compares to the cube it is shaped like:
| Skewb | 3x3 | |
|---|---|---|
| Moving pieces | 14 | 20 |
| Possible positions | 3,149,280 | about 43 quintillion |
| Worst case | 11 moves | 20 moves |
| Turns around | 4 corners | 6 faces |
| Record average | 0.86 s Sujan Feist, 2025 | 3.51 s Yiheng Wang, 2026 |
World records as recorded by the WCA, checked August 2026. They move often, and the live list lives at worldcubeassociation.org.
OnlineCube.com also has the classic 3x3 cube, the pocket 2x2 cube, the big 4x4 cube and the pyramid-shaped Pyraminx. Each one has its own simulator, solver, timer and tutorial. If the Skewb clicked for you, the Pyraminx is the natural next stop. It is the other corner-turning puzzle, and just as quick to learn.