Online Pyraminx Puzzle Simulator, Solver, Timer and Tutorial
Free online 3D Pyraminx simulator, optimal solver, speedcube timer and a four-step tutorial for beginners.
The Pyraminx is the triangle-shaped cousin of the Rubik's Cube - and by far the easiest puzzle of the official speedcubing family.
The pyramid is older than the cube. 🔺 The German puzzle designer Uwe Mèffert carved his first prototype from wood back in 1971, found that friends would not put it down, and still left it in a drawer - there was no market for twisty puzzles yet. A decade later the Rubik's Cube changed that overnight: the Pyraminx launched in 1981, right in the middle of the craze, and went on to become one of the best-selling puzzles in history, with tens of millions of copies sold.
The numbers explain its charm. A Pyraminx has 75,582,720 possible positions, and because each of the four tips is a trivial one-twist piece, only 933,120 of them really differ. Any scramble can be solved in at most 11 turns plus the tips. The 3x3 cube, with its 43 quintillion positions, plays in a different league - which is exactly why the pyramid is the perfect place to start. Its cube-shaped counterpart, the equally quick Skewb, makes another great first puzzle.
Spin the pyramid in the simulator
The simulator at the top of the page is a full 3D Pyraminx. Drag any sticker and the two layers around that corner turn with it; grab a tip sticker and only the little tip twists. Drag next to the puzzle to orbit around it and inspect all four faces - the yellow bottom included. The Scramble button mixes it up with a realistic scramble, the Full button takes it to full screen, and nothing you do here can break anything, so twist away.
Stuck? The solver knows the shortest way out
Copy the colors of your scrambled Pyraminx onto the flat net in the solver - paint with the palette, use the turn buttons, or type a scramble like R U' L b - and press Solve. How does it find the answer? While the page sits idle, the solver explores the whole puzzle once: starting from the solved state it tries every turn, then every turn from those positions, and so on, until each of the 933,120 essential positions has been reached and labeled with its distance from solved. Your scramble is then just a lookup: read its distance, and keep playing the turn that brings it one step closer to zero. A path found this way is provably the shortest one: at most 11 turns for the body plus a single twist per tip, usually far fewer. Step through the moves at your own pace or let them play automatically, slow enough to follow on the real puzzle. And if a sticker combination is impossible, the solver tells you what looks wrong.
Race the clock
⏱️ Hold down the space bar - or the clock itself on a phone - until the display turns green, release to start, press again to stop. That is the same hold-to-start ritual as on competition timers. Every solve gets a fresh WCA-style scramble, and the statistics panel keeps what speedcubers actually care about: best, worst, average, and the rolling averages of 5 and 12 with the best and worst solves dropped. Your times stay saved in your browser between visits.
Learn the whole solution in four steps
🎓 The tutorial below teaches the beginner method in four short steps: twist the tips and centers, build the yellow bottom layer, cycle the last three edges into place, and flip whatever remains. Five short algorithms cover everything - none longer than eight moves - and every case comes with a diagram of the exact position. Most people learn the Pyraminx in a single afternoon.
Why is the Pyraminx the best first speed puzzle?
- Only the six edge pieces can travel - the four centers and four tips just spin in place.
- The tips are not even really scrambled: each one is fixed with a single twist.
- Every position is at most 11 turns from solved, so solutions stay short.
- The official world record single solve is 0.73 seconds - and beginners reach sub-20 with this very method.
- Its inventor Uwe Mèffert went on to create dozens of other twisty puzzles, but none easier to learn.
Here is how the pyramid compares to the classic cube:
| Pyraminx | 3x3 | |
|---|---|---|
| Moving pieces | 6 | 20 |
| Possible positions | 75,582,720 | about 43 quintillion |
| Worst case | 11 turns plus the tips | 20 moves |
| Record single | 0.73 s Simon Kellum, 2023 | 2.76 s Teodor Zajder, 2026 |
World records as recorded by the WCA, checked August 2026. They move often - the live list lives at worldcubeassociation.org.
OnlineCube.com also has the classic 3x3 cube, the pocket 2x2 cube and the big 4x4 cube, each with its own simulator, solver, timer and tutorial. Once the pyramid feels easy, the cubes are waiting for you.